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Janod's Flamingo Balancing Game asks, "Where can I put one more piece?" Crazy Sticks asks, "Which piece can I take away?" That opposite direction of play is more useful for choosing between them than comparing the number of pieces in the box.
Flamingo is the currently orderable exact game for placing and balancing small figures along two wings. Crazy Sticks is currently unavailable; if it returns, it represents a colour-die rule that narrows the pieces a player may remove. Both are games for children aged three and up, with other players sharing the same increasingly unstable structure.
Flamingo: the choice is where to add the next chick
The Flamingo Balancing Game J08230 has a pink flamingo with removable wings, a rocking base and ten small chicks. In Janod's game description, two or more players distribute the chicks along the wings without making them fall. The person who causes a chick to fall loses.
The visible result of each placement is the appeal. Another piece changes the arrangement everyone is looking at, so the next player inherits the new balance. The toy suits a child who enjoys choosing a spot and slowly letting go, rather than drawing a card or following a route around a board.
As an introduction, an adult and child could try placing the chicks together before playing against one another. That is an informal way to explore the balance, not an extra official game mode. Once the family wants turns and a losing condition, use Janod's game rules.
Crazy Sticks: the die limits what can come out
The Crazy Sticks game J02695 contains 36 sticks, a wooden disc and a die. Janod's rule summary says to roll the colour die and remove a stick of the corresponding colour. The losing event is the disc touching the table.
That colour rule changes the decision. A player cannot simply choose whichever stick looks easiest to remove; the die first identifies a group to consider. Within that group, the player still has to decide which stick to take and how to move it without bringing the disc down.

This is a good fit when the child enjoys a shared rule as well as the physical challenge. An adult can name the rolled colour while the child finds a matching stick. That helps explain the turn without taking over the actual choice.
Compare the round, not just the theme
- What gets more crowded?
- Flamingo's wings gain figures as the game develops. Crazy Sticks starts with its supporting bundle and loses sticks.
- What decides the available move?
- Flamingo centres on choosing where to place a chick. Crazy Sticks adds the die's colour restriction before choosing a stick.
- What tells everyone the round has ended?
- A chick falling in Flamingo; the disc touching the table in Crazy Sticks. Do not transfer one game's losing condition to the other.
- How many players?
- Janod describes Flamingo for two or more players and Crazy Sticks for two to six.
Crazy Sticks also means resetting a bundle of 36 sticks for another round. Flamingo means collecting the ten chicks and preparing the bird again. Consider who will handle that reset if the child wants to play several rounds; it is part of the experience, not just end-of-day tidying.
Janod lists Flamingo for ages three to six and Crazy Sticks for ages three to eight. Crazy Sticks carries an explicit small-parts choking warning for children under three. Choose by the actual age label as well as the turn the child would enjoy.
For visible placement choices and a character-led game, Flamingo is the live exact route. If Crazy Sticks returns, it remains the colour-led removal comparison. Browse the Janod collection for other games available now.








